Showing posts with label maquette. Show all posts
Showing posts with label maquette. Show all posts

Saturday, April 23, 2011

MaquetteProject- entry 13



With all the pieces done, all that's left is the paint. I tried to match the colors in Erick's model as closely as I could.










After the base was painted, I secured the brass posts into the holes I had set into the sculpey. You can see that the footprints to kinda guide where the figures should go.




Erick wanted the base left unfinished, so that was easy.








Matching the paint was kinda difficult. These characters had some strange colors. What I ended up doing was testing the colors by painting a little onto the color model sheet itself to see how close I was getting!


















TA-DA ! Finished.



VIDEO ENTRY 13-A






VIDEO ENTRY 13-B







Thanks for checking in.




On to bigger and better things.




UP NEXT:









Saturday, February 19, 2011

MaquetteProject- entry 12


Almost finished! I hope you aren't bored with this project- because I am. The only thing left now is just refining the details and sharpening up lines and stuff. I use dental instruments to tighten up details like around eyes and in between folds in clothes or skin... areas where I just can't reach with sandpaper. Sometimes I'll cut an orange stick in half the long way and make my own sanding sticks to smooth tight areas.







I mark high spots that I want to sand down with a Sharpie or lead pencil. I mark right on the sculpt- it doesn't matter since I'm gonna sand it down until the mark doesn't show anymore. I usually circle shallow spots and then fill them up with putty- then sand those spots smooth too.





The base the characters are on is pretty simple- sand dirt and rocks with a small cactus. But I still need to do it in Erick's style. I followed the drawing again while tweaking a few things so they would work better in 3 dimensions.


I pressed the characters' feet into the sculpey a little so they'll set nice on the base after it's baked. Later I'll put some posts into the base for the 2 maquettes to rest on so they don't fly off when you move the piece.


I placed this base on foil so when I bake it inside my Pyrex pan, it'll be easy to get out and won't stick to the glass. The foil will peel right off and the slab will be nice and flat!



Test run.


Ta-da! All primed in primer gray and ready for some color.





VIDEO ENTRY 12_A



VIDEO ENTRY 12-B



VIDEO ENTRY 12-C

VIDEO ENTRY 12-D

Until next time...!

Saturday, October 16, 2010

MaquetteProject- entry 10


Hey y'all...! Building up the taller guy and roughing out his details this time around.



As before, I used simple shapes to start out with and keep refining them until they look like the sketch. I kept comparing everything to the sketch to keep the scale and size relations right.









This guy looks like he's really heavy, but remember his torso is full of tinfoil, so he' not really heavy. I had to keep him light because of his skinny legs!





DROP AND GIMME TWENTY!!



Hooks for hands... patience... they'll come around...






Gettin' there... still pretty rough but you can tell it'll look like him. Man, his jaw is big!







I roughed in the hands and put a temporary sign in them to see if I was on the right track. You kind of have to keep everything in mind while you are sculpting a project like this with added props. The hands may look really good, but will they hold the sign after you bake the thing?






You may have noticed that the legs were roughed in and now they are not! This is because in the process of sculpting him, I kept squishing the legs out of proportion, so I decided to bake the top half first and them sculpt the lower half after, just like I did with the shorter character.






VIDEO ENTRY 10

See you next time! Almost done!

Sunday, October 3, 2010

MaquetteProject- entry 9


Greetings fellow earthlings.

With the 1st sculpt baked, the only stage left is to finish him off by sanding and detailing. I use alot of different tools for detailing, like sandpapers and dental cleaning tools. Sometimes it's a tough job getting every surface and curve and plane really smooth. And you can't cheat! Once you paint the the thing, all the rough spots show. So I try to get everything as smooth as I can.




Some things I left a bit rough since I knew it would be easy to sand smooth after the sculpt was baked again, like some of the lines and hems on his clothes and sneakers.


Sometimes I use plumbers putty to fill gaps and cracks that show up. You can see one of those places around his eye where the sculpey was a little shallow The putty is pretty easy to use, but you only have about 3 to 4 minutes before it sets up and hardens. It sands pretty well too.







VIDEO ENTRY 9-A

VIDEO ENTRY 9-B

Until next time friends!

Saturday, September 11, 2010

Maquette Project- entry 8


Hey y'all! Worked on the little guy's bottom half this time around. It helped baking him first because now AI can handle him without messing something else up.




Finishing off his legs was easy. I removed the sculpey around his feet that braced him up while I was sculpting him and started on his legs first. I had to dremmel some of the hardened sculpey off because his legs were too thick initially (see video).




In the above pic you can see where i put new soft sculpey over the old baked sculpey.







I also sharpened up his hands and clothes. I sculpted his sneakers and laces next.





I had showed Erick the sculpt and he had mentioned that he wanted the tummy to be a bit smaller, so I fixed that.
At this point the next step is to final bake him and then patch up some divots and shallow spots that always show up when I start sanding him. I use plumber's putty to do patch-up work. More on that later.
Meanwhile... TWO videos this time around...

VIDEO ENTRY 8-A





VIDEO ENTRY 8-B

See you next time!